Hi Michael! In your reply to Pillemaster you said: 1) First thing i notice here is the real low hit point ratio. Your sitting at about 6.4%. If you want to render a smoothness you would normally find at a Quality of 1000, you'd have to render at about Quality = 15,000. How does one determine that by looking at a set of params? An answer for a novice would be best, if possible.
I got the hit point ratio from the extended render statistics in apophysis. To turn these statistics on, go to Tools>Settings>General and make sure 'Show Extended Render Statistics' is checked.
Now after you render, in the Output window, instead of something like this: --- Rendering "3.bmp"" --- Size: 800x600 Quality: 200 Oversample: 1, Filter: 0.4 Buffer depth: 32bit integer 6:38:53 PM : Allocating 7.85 Mb of memory... 6:38:53 PM : Rendering... 6:39:45 PM : Creating image with quality: 200.02... 6:39:46 PM : Saving image... Average speed: 1,997,669.23 iterations per second Pure rendering time: 51.48 second(s) Total time: 52.81 second(s)
Render Statistics: Max possible bits: 34.616 Max Red: 19.596 bits Max Green: 20.523 bits Max Blue: 20.742 bits Max Count: 15.592 bits Point hit ratio: 39.95% Average speed: 1,977,276.23 iterations per second Pure rendering time: 52.02 second(s) Total time: 53.28 second(s)
Thanks a lot, I will port them to JWildfire and of course give you credit. I hope one day I will find the time to create also some more of my own plugins. Must be really fun to play with them in Mathematica or whatever you are using But time is currently always too short for me...