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August 11, 2012
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bSeries by MichaelFaber bSeries by MichaelFaber
New plugins based on the Bipolar Coordinate system. Download for the dll's code and my customary single gradient example flame pack!

Let me know what you think and what you've made. Here's what I've made so far:


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:icongerda1946:
Gerda1946 Oct 6, 2013  Hobbyist Digital Artist
Thanks so much!!!!!! I show you (if I get something neat lol).
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:iconladycompassion:
ladycompassion Oct 6, 2013  Hobbyist Digital Artist
All right!  Thanks so much for sharing!
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:iconladylyonnesse:
Thank you, Michael.
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:iconwolfepaw:
wolfepaw Nov 20, 2012  Hobbyist Digital Artist
Thank you so much for sharing, Michael! These look intriguing!
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:iconzweezwyy:
:ahoy: Fascinating fx from these - here are my humble 1st tries, mainly using yr base flames : Pink Attack DazzlA PopOut Steeple Chase
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:iconauntdevi:
Thanks for sharing. It's much appreciated. :-)
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:icongraphiclia:
Hi Michael! In your reply to Pillemaster you said: 1) First thing i notice here is the real low hit point ratio. Your sitting at about 6.4%. If you want to render a smoothness you would normally find at a Quality of 1000, you'd have to render at about Quality = 15,000. How does one determine that by looking at a set of params? An answer for a novice would be best, if possible. ;)
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:iconmichaelfaber:
I got the hit point ratio from the extended render statistics in apophysis. To turn these statistics on, go to Tools>Settings>General and make sure 'Show Extended Render Statistics' is checked.

Now after you render, in the Output window, instead of something like this:
--- Rendering "3.bmp"" ---
Size: 800x600
Quality: 200
Oversample: 1, Filter: 0.4
Buffer depth: 32bit integer
6:38:53 PM : Allocating 7.85 Mb of memory...
6:38:53 PM : Rendering...
6:39:45 PM : Creating image with quality: 200.02...
6:39:46 PM : Saving image...
Average speed: 1,997,669.23 iterations per second
Pure rendering time: 51.48 second(s)
Total time: 52.81 second(s)

You'll have something like this:
--- Rendering "3.bmp"" ---
Size: 800x600
Quality: 200
Oversample: 1, Filter: 0.4
Buffer depth: 32bit integer
6:40:50 PM : Allocating 7.85 Mb of memory...
6:40:50 PM : Rendering...
6:41:42 PM : Creating image with quality: 200.02...
6:41:43 PM : Saving image...

Render Statistics:
Max possible bits: 34.616
Max Red: 19.596 bits
Max Green: 20.523 bits
Max Blue: 20.742 bits
Max Count: 15.592 bits
Point hit ratio: 39.95%
Average speed: 1,977,276.23 iterations per second
Pure rendering time: 52.02 second(s)
Total time: 53.28 second(s)
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:icongraphiclia:
Thank you Michael! I really was expecting some difficult and lengthy process. :phew: I can manage this!
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:iconthargor6:
Thanks a lot, I will port them to JWildfire and of course give you credit. I hope one day I will find the time to create also some more of my own plugins. Must be really fun to play with them in Mathematica or whatever you are using :-) But time is currently always too short for me...
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