Hi Michael! In your reply to Pillemaster you said: 1) First thing i notice here is the real low hit point ratio. Your sitting at about 6.4%. If you want to render a smoothness you would normally find at a Quality of 1000, you'd have to render at about Quality = 15,000. How does one determine that by looking at a set of params? An answer for a novice would be best, if possible.
I got the hit point ratio from the extended render statistics in apophysis. To turn these statistics on, go to Tools>Settings>General and make sure 'Show Extended Render Statistics' is checked.
Now after you render, in the Output window, instead of something like this: --- Rendering "3.bmp"" --- Size: 800x600 Quality: 200 Oversample: 1, Filter: 0.4 Buffer depth: 32bit integer 6:38:53 PM : Allocating 7.85 Mb of memory... 6:38:53 PM : Rendering... 6:39:45 PM : Creating image with quality: 200.02... 6:39:46 PM : Saving image... Average speed: 1,997,669.23 iterations per second Pure rendering time: 51.48 second(s) Total time: 52.81 second(s)
Render Statistics: Max possible bits: 34.616 Max Red: 19.596 bits Max Green: 20.523 bits Max Blue: 20.742 bits Max Count: 15.592 bits Point hit ratio: 39.95% Average speed: 1,977,276.23 iterations per second Pure rendering time: 52.02 second(s) Total time: 53.28 second(s)